Critical Mass Game Rules, Tokens and Templates

The Critical Mass 15mm rule system is a fast play alternative action company level game. Infantry are based in multiples and form platoons, vehicles are based individually and grouped to form units. Each game round players must manage their units activations with play continually moving back and forth as each unit is activated meaning games a tense and involved. As you would expect from a sci-fi game Walkers, Drop Troops, Grav Tanks, and much more are a plenty, coupled with lots destruction and mission defined battlefield objectives.

The Critical Mass rules includes the core game rules, 4 full army sections for the ARC Fleet, Protolene Khanates, Kaamados Dominion, and Praesentia Factions and 4 game scenarios. Included with the rulebook is an A4 laminated playsheet. Click HERE to download the Critical Mass Playsheet, or HERE for a printable token sheet.

Critical Mass Rules
The Critical Mass Rule Book is Currently out of stock online for Re-printing
Critical Mass Artillery Template Critical Mass Movement Template

CMTP1
7.00

CMTP2
5.00
Single Tokens - MAIL ORDER ONLY
ARC Fleet Activation Token Protolene Khanate Activation Token Kaamados Dominion Activation Token Praesentia Activation Token Communications Point Token

TOKN1
0.35

TOKN2
0.35

TOKN3
0.35

TOKN4
0.35

TOKN5
0.35
Hunkered Down Token Pinned Token Dug In Token Out of Action Token Wound Token

TOKN6
0.35

TOKN7
0.35

TOKN8
0.35

TOKN9
0.35

TOKN10
0.35
In Flight Token Re Deploy Token

TOKN11
0.35

TOKN12
0.35